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The World
Aethelgard is the world; Elyndor, the mortal continent. Here is what we can tell you so far.
The world
Aethelgard, its three layers, and the little we can tell you yet.
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Aethelgard, the world of three layers
A world spread across three levels that were once stitched together. Aethelgard is the name the gods use; Elyndor, the one mortals use.
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The War of Forgetting
Everyone knows it happened and no two peoples tell the same version. It is the wound Elyndor's present was built on.
Heroes
Five youths from five peoples, called on the same night.
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The five called
Five youths from five different peoples, summoned to the Nexus on the same night. Who they are, where they come from and what drives them.
Bestiary
Two hundred and fifty-three entries, catalogued one by one.
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The bestiary: 253 entries
The monsters of Aethelgard are not wildlife. Each belongs to a family, a region and a specific moment in the story.
Dungeons
Twenty-two, each with a room budget and a quality score.
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Twenty-two dungeons, and none of them filler
Ten main ones, thirteen smaller ones and a final stair. How a dungeon gets approved, and why some are redesigned from scratch.
Systems
Combat, pacts, forging, cooking and everything you play.
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Combat: the enemy changes behaviour, not numbers
Shield, parry and stamina at the base. On top of that, enemies that act differently depending on your archetype instead of inflating their stats.
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Five minigames, five mechanics, zero filler
Forging, campfire cooking, cards, tavern rhythm and racing. Each lives where its fiction lives, uses a different input and feeds its own economy.