Why I locked the entire design before producing a single screen
253 monsters, 22 dungeons, 110 weapons and 51 script events exist on paper before the game does. Here is the reasoning, and what it cost me.
In development · Godot 4
A 2D action RPG about the price of ascending
Ascension is a top-down 2D action RPG: three world layers, five heroes, 22 dungeons and a chained god. Follow development from the inside.
The bond that holds you is the same one that chains you
Measured against the project data codex, not estimated.
253 monsters, 22 dungeons, 110 weapons and 51 script events exist on paper before the game does. Here is the reasoning, and what it cost me.
Three months, five designs and two rejected turnaround sheets. The full story of Ascension's protagonist, including the versions that did not survive.
I decided that changing screens should mean turning a page. That single decision ended up defining pausing, saving, chapters and the voice narrating the whole game.
2026 · Q3-Q4
Underway
2026 · Q4
Underway
2027 · Q1
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