Art
How Leo came to look like Leo
Three months, five designs, two rejected turnaround sheets and one last animation pass. Every attempt Ascension's protagonist went through, including the ones that did not survive.
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Building Ascension, told from the inside: decisions, mistakes and progress.
Three months, five designs, two rejected turnaround sheets and one last animation pass. Every attempt Ascension's protagonist went through, including the ones that did not survive.
253 monsters, 22 dungeons, 110 weapons and 51 script events exist on paper before the game does. Here is the reasoning, and what it cost me.
I decided that changing screens should mean turning a page. That single decision ended up defining pausing, saving, chapters and the voice narrating the whole game.